Marker efficiency — where it appears
Named by 6 essays across 2 fields — each of them below, with the objects they name alongside it.
The bias cut and the selvedge
A bias-cut square costs exactly twice its own area, and every other shape costs more. That is an exact result about one panel — and it is not where a cutting room's waste comes from, because identical panels at one angle tile the plane. The loss is at the two selvedges, so it falls as the cloth gets wider, which no account in terms of the diagonal can explain.
A hemisphere costs one full turn
The total angle a pattern must remove to cover a hemisphere is exactly 360 degrees, and it is the same for a hat and for a stadium dome. What changes with the fabric is how much of that the cloth can supply by shearing instead of by being cut — and that is a property of the sett, computed from the angle at which its threads jam.
A missing end is a fault the length of the piece
A broken end and a mispick are the same size of accident — one thread — and they condemn areas that differ by a factor of thirty. The ratio is the aspect ratio of the piece and nothing else, which makes it a fact about how cloth is made rather than about what went wrong.
A nap is paid for by the taper of the pattern
A raised cloth's fibres lean, so a panel turned end for end shows a different amount of fibre and every piece of a garment has to lie the same way along the bolt. What that costs is not a property of the cloth. A rectangle costs nothing laid one way; a tapered panel costs (1 − r)/(1 + r) of extra cloth in lanes, where r is its narrow width over its wide one; and the best any one-way lay can do is exactly half of that, because a trapezoid's difference body is a hexagon and hexagons tile. On a real width it arrives in whole panel lengths: six skirt gores take 75 centimetres two ways and 150 one way.
A grade charges by the length and a cutter pays by the panel
The four-point system scores a fault by how far it runs — one point to three inches, four beyond nine — and caps a linear metre at four points however many faults it holds. A cutting room pays by how many panels the fault lands in. Below a panel's length every fault costs exactly one panel while its score runs from one to four; above it the panels grow without bound and the score does not move at all. Two fifty-metre pieces built to the same 267 points a hundred square metres lose 33 per cent of their panels and 92.
A fault map is worth most where the grade is worst
A cutter who knows where the faults are can slide the marker or break it, and only one of those is worth anything: sliding a rigid tiling to its best offset recovers two panels of fifty-five, and letting the tiling break recovers twelve — two panels in five more cloth from the same roll. The gain has a maximum in the middle of the range, because there is nothing to recover on a clean bolt and nothing to be done on a ruined one. And the prediction the grading essay made, that a map is worth most on a bolt whose faults are bunched, is false: bunching leaves clear runs for the blind cutter too.
Named alongside it
The objects these essays reach for when they reach for this one.
SpecificationCondemned areaFaultMeasurementBroken endDartPoisson fieldSelvedgeBiasBias-cutCuttingDevelopable