Three places a mistake can be made, and three shapes it leaves
A loom holds a design in three separate objects, and a single mistake in each of them produces a fault of a completely different size — not because the mistakes differ, but because of how many intersections each object controls. On a 50 m piece of muslin 1500 mm wide, holding 396,000,000 intersections: one end drawn on the wrong shaft is wrong at every pick for the whole length, 110,000 of them; one pick made in the wrong shed is wrong across the whole width once, 3,600; and one shaft tied wrongly to one treadle is wrong wherever that shaft's ends meet that treadle's picks, which is everywhere — 6,187,500, or 1.6% of the cloth. The ratio between the extremes is 1719 to one, and the largest of the three is the one nobody sees happen, because every thread is exactly where it should be.
4 essays call
fault-piece. The drawing above is what it returns with no arguments at all; every
call below passes it something, because a placement that passes nothing draws whichever
member of the family the generator happens to default to rather than the weave its essay
argues about.
Where it is called
Changing this generator changes every one of these figures.
Three mistakes and the shape each one leaves
A loom holds a design in three separate objects, and one error in each of them is the same size of error. What they cost differs by a factor of seventeen hundred — and the largest of the three is the one nobody can see happening, because every thread is exactly where it should be.
A missing end is a fault the length of the piece
A broken end and a mispick are the same size of accident — one thread — and they condemn areas that differ by a factor of thirty. The ratio is the aspect ratio of the piece and nothing else, which makes it a fact about how cloth is made rather than about what went wrong.
A grade charges by the length and a cutter pays by the panel
The four-point system scores a fault by how far it runs — one point to three inches, four beyond nine — and caps a linear metre at four points however many faults it holds. A cutting room pays by how many panels the fault lands in. Below a panel's length every fault costs exactly one panel while its score runs from one to four; above it the panels grow without bound and the score does not move at all. Two fifty-metre pieces built to the same 267 points a hundred square metres lose 33 per cent of their panels and 92.
A fault map is worth most where the grade is worst
A cutter who knows where the faults are can slide the marker or break it, and only one of those is worth anything: sliding a rigid tiling to its best offset recovers two panels of fifty-five, and letting the tiling break recovers twelve — two panels in five more cloth from the same roll. The gain has a maximum in the middle of the range, because there is nothing to recover on a clean bolt and nothing to be done on a ruined one. And the prediction the grading essay made, that a map is worth most on a bolt whose faults are bunched, is false: bunching leaves clear runs for the blind cutter too.